Komorebi Play free

A cozy village builder · Heian to Meiji

Komorebi 木漏れ日

ko·mo·re·bi — sunlight filtering through leaves

Grow a riverside hamlet into a lantern-lit town, across a thousand years of Japan.

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Chapter one · The ages

One street, a thousand years

Keep your neighbours fed and happy and their homes grow with the times. Scroll, and watch the same street rebuild itself.

Era 1 of 5 · 794–1185

Heian — a peaceful beginning

Thatched minka, a rice paddy and a little shrine. Feed your neighbours and make them feel at home.

  • Peasants
  • Thatched minka
  • Rice · fish · wood · stone

Era 2 of 5 · 1185–1333

Kamakura — hands that make

Artisans arrive. Saw planks, fire roof tiles, forge tools — and give the houses cedar-shingle roofs.

  • Artisans
  • Shingled houses
  • Planks · tiles · tools

Era 3 of 5 · 1336–1573

Muromachi — the art of living

Tea, washi screens and quiet gardens. Merchants open shopfronts in two-storey machiya, and a pagoda rises behind the street.

  • Merchants
  • Machiya
  • Tea · washi

Era 4 of 5 · 1603–1868

Edo — a flourishing town

Silk, sake and kabuki drums. Lanterns go up along the street and the village becomes a lively town.

  • Silk · cloth · sake
  • Kabuki theater
  • Weavers & brewers

Era 5 of 5 · 1868–1912

Meiji — a new horizon

Brick, glass and a railway whistle. Welcome a new age — and keep the soul of the village alive.

  • Scholars
  • Brick townhouses
  • Railway station

Chapter two · The seasons

Four seasons, six days each

Every season changes the land, the light and the harvest. Plan ahead — very little grows in the snow.

Spring

Blossom and planting

Sakura along the paths and fresh tea on the hills. Rice is only just planted — a good time to build.

    Summer

    Long green evenings

    Fish run in the river, the paddies grow tall and fireflies drift over them at dusk.

      Autumn

      Gold in the paddies

      Maples turn red and the rice harvest peaks. Fill the storehouse while you can.

        Winter

        Snow on the roofs

        Lanterns glow in every window. Almost nothing grows — the village lives on what it saved.

          Chapter three · People & work

          Neighbours with needs

          Villagers move in, take jobs and walk to work. Each class wants different things — and gives back in taxes and craft.

          Four classes

          Who lives in your village

          • A peasant in a straw hat carrying a hoe
            農民 Peasants

            Farmers, fishers and foragers. The village rests on their work.

            Live in thatched minka · need food, a well and a shrine
          • An artisan with a smith's hammer
            職人 Artisans

            Carpenters, potters and smiths who turn raw things into fine ones.

            Live in shingled houses · need tools and a market
          • A merchant holding a tea bowl
            町人 Merchants

            Townsfolk with refined tastes. They pay handsomely for a good life.

            Live in machiya · need tea, washi and a tea house
          • A scholar carrying books
            学者 Scholars

            Teachers, engineers and writers of a new age.

            Live in Meiji townhouses · need glass, cloth and a school

          Production chains

          Everything comes from somewhere

          Sixteen goods flow between fields and workshops. Storage is limited, so keep things balanced — and sell what you can't use at the market.

          • Rice → Sake
          • Clay + wood → Roof tiles
          • Iron + wood → Tools
          • Silk → Cloth
          • Stone + wood → Glass

          Chapter four · Make it yours

          The land has opinions

          Soft hex tiles, a wandering river, mountains on the rim. Where you build matters — and the game shows you why before you place.

          Placing a rice paddy

          Rice likes wet feet

          Paddies need farmland. Fertile soil and the riverbank make them richer — tiles light up gold where a building will do best.

          • +30% on fertile soil, +20% next to the river.

          Placing a fisher's hut

          Face the water

          Fisher's huts and clay pits belong on the bank. Buildings turn to face the river on their own, docks reaching out over the water.

          • Not by water — can't build
          • Riverbank — fine

          Placing a sawmill

          Let the river do the work

          Beside the water a sawmill gets a water wheel. Woodcutters like the woods, quarries lean on the rocks.

          • +25% next to the river (water wheel).

          Chapter five · Festivals

          Every season ends in a festival

          Decorate well and the whole valley is happier for days.

          Spring festival

          Hanami

          Picnics under the cherry blossoms, lanterns strung along the street.

          • Shines with sakura trees nearby

          Summer festival

          Tanabata

          Wishes written on paper strips and tied to bamboo, under a sky full of stars.

          • Shines with a shrine

          Autumn festival

          Tsukimi

          Moon viewing with rice dumplings and pampas grass.

          • Shines with momiji maples

          New Year

          Shōgatsu

          Temple bells ring out the old year; warm mochi welcomes the new one.

          • Shines with a temple

          What's in the valley

          A small game with deep roots

          Thatched minka
          Thatched minka
          Shingled house
          Shingled house
          Machiya townhouse
          Machiya
          Meiji brick townhouse
          Meiji townhouse

          Homes that grow up

          Meet a home's needs and upgrade it — its family moves up a class. Upgrade everyone, though, and who will plant the rice?

          A five-storey pagoda

          37 buildings

          From wells and fisher's huts to kilns, kabuki theaters and a railway station — most with several tiers.

          A climbing kiln

          A real economy

          Production chains, storage limits and a market whose prices sag if you flood it.

          A tea house with a garden

          Needs & happiness

          Wells, shrines, tea houses and bathhouses must be close to homes. Happy homes pay more and work harder.

          A cherry tree in bloom A maple in autumn red

          Seasons & festivals

          Harvests rise and fall with the seasons; every one ends in a festival.

          A vermilion torii gate

          Gentle by design

          No game over, no timers nagging. Pause whenever you like.

          A storehouse

          Kept for you

          Your village saves itself in the browser. Close the tab; it will be there tomorrow.

          How it plays

          A gentle loop

          Play for ten minutes or for a whole evening.

          1. Build

            Place homes, fields and workshops on hex tiles.

          2. Live

            Villagers move in, take jobs and need things nearby.

          3. Grow

            Happy homes upgrade; new eras open new land.

          4. Celebrate

            Each season closes with a festival.

          The valley is waiting.

          Plant the first paddy tonight. Your village will still be here when you come back.

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          Planting the valley…